# 
# Copyright (c) 2009 by Gregor Ehrenstein (Grx@PandaCube.de) All Rights reserved.
# 
# THIS SOFTWARE AND DOCUMENTATION IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE
# NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
# TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT
# THE USE OF THE SOFTWARE OR DOCUMENTATION WILL NOT INFRINGE ANY THIRD PARTY PATENTS,
# COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS. COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR
# ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF
# THE SOFTWARE OR DOCUMENTATION.
# 
# 
# Simple Vertex Interpolation file
# 
# # == comment line
# fov == FOV of the camera in degrees (float)
# nz == near Z of the camera (float)
# fz == far Z of the camera (float)
# s == start time stamp of interpolation (double)
# e == end time stamp of interpolation (double)
# cp == following string is the path to the camera VertexInterpolation
# tp == following string is the path to the camera target VertexInterpolation
# fp == following string is the path to the FOV VertexInterpolation
# op == following string is the path to the OrientationInterpolation
# 
nz 0.1
fz 400
s 155
e 168.5
cp Interpolations/PC03_Reactor_AnimatedCamera04_CP.int
tp Interpolations/PC03_Reactor_AnimatedCamera04_TP.int
fp Interpolations/PC03_Reactor_AnimatedCamera04_FOV.int
op Interpolations/PC03_Reactor_AnimatedCamera04_OP.int
